Kerbal Space Program Free Download by Jack> in Sci-fi, Simulation - 16 January 2019 Kerbal Space Program is a Simulation and Sci-fi game for PC published by Squad in 2015.
The meme Literally Unplayable comes to mind. But it's no joke; it's true. This could be such a fun game for Xbox because it looks incredible for PC. But there are so many game breaking bugs.
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First off, before you even get into orbit, you've got to add a maneuver so you know when and how long to burn your engines for. Sounds simple. But the UI required to do this disappears half the time.
If I can't even establish an orbit in a game about orbital mechanics... how am I supposed to play this? That's like playing an FPS and you can't fire your weapon!!
When you do manage to get into orbit, you need to use the maneuver options again. This time the options will show up, but you're not able to select them. This bug shows up at random. So when I'm orbiting the Mun (Moon), bam. No more UI controls. I'm SOL and have to restart the game.
Xbox controller buttons will not register, sometimes. This is especially frustrating when the game is heavily dependent on precision in a small time window.
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Oh, ok. So I'm screwed up because the game didn't register a control or I legitimately screwed up because of something I did wrong. Ok reload last saved right? Sort of.
The saved game loading system is so counterintuitive. The saved game doesn't match the saved game title. Even if you overwrite previous saves.
There are many other bugs I've encountered but these are enough to make the game unplayable. From what I've read on other threads, there doesn't seem to be any more support for the console versions.
EDIT: Thanks for everyone's input. I understand that maneuver nodes are not required to obtain orbit but it was the easiest way I could illustrate the problem to people not familiar with the game.
Update 1.0.5 is an interim update that aims to add new features without making any drastic change to the game engine. The first addition you may notice is that Val, the Kerbal who floats in space on the starts screen, now has a face plate on her helmet. Now she won’t die a horrible death. Lovely.
The Wheesley Jet Engine has had a visual upgrade, as has the Mark 1 cockpit and the Radial Intake. The game’s thermal systems have also been tinkered with, adding a core temperature to the skin temperature of your creations, hopefully reducing the frequency at which they seem to spontaneously combust.
There’s a new engine for your rockets, called the KS25. This engine has advanced vectoring capabilities, allowing you to compensate if your creation is unbalanced. There are also more new jet engines for your aircraft, as well as a crew body section to lengthen your aircraft and let you have a peek out a side window during flight.
For players who like to explore outside of their vehicles, the game now has a navigation ball for Extra-Vehicular Activity. Contracts have also been tweaked and they are now contextual, giving you goals that fit your style of play.
One of the biggest new features is the ability to perform an emergency landing in water, as well as the option of building vehicles that are made for landing and taking off from the sea.
While there is no date for the update yet, expect it to land (probably on water) within the week some time.
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